Raw data about the various terrains, units and mathematics behind Weewar.com. Use is to refine your strategies or to better understand the inner workings of Weewar.com.
If a unit attacks another unit the outcome is determined by the following:
If a unit is attacked multiple times during the same turn attackers receive an additional bonus (B) as follows:
p = 0.05 * (((A + Ta) - (D + Td))+B) + 0.5
if p < 0 set p to 0
if p > 1 set p to 1
For each sub unit of the attacker six random numbers (r) between 0 and 1 are generated. For each r < p a hit is counted. The total number of hits divided by 6 is the number of sub units the opponent loses during the attack.
Attacker and defender then switch roles and the process starts over. Please note: Losses will only be removed when the battle is over. They will not affect the calcualtions of the current attack.
| Can be captured | Effect on attack (Ta) | Effect on defense (Td) | Movement cost | Generates income | |
Airfield |
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soft: 2 hard: 0 air: 3 speedboat: 0 amphibic: 0 sub: -2 boat: 0 |
soft: 2 hard: -1 air: 3 speedboat: 0 amphibic: -1 sub: -1 boat: -1 |
soft: 3 hard: 2 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
|
Base |
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soft: 2 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 2 hard: -1 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 3 hard: 2 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
100% |
Desert |
soft: -1 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: -1 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 5 hard: 4 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
||
Harbor |
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soft: 2 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: -2 boat: 0 |
soft: 2 hard: -1 air: 0 speedboat: 0 amphibic: -1 sub: -1 boat: -1 |
soft: 3 hard: 2 air: 3 speedboat: 3 amphibic: 3 sub: 3 boat: 3 |
|
Mountains |
soft: 2 hard: -10 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 4 hard: -10 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 6 hard: 99 air: 3 speedboat: 99 amphibic: 99 sub: 99 boat: 99 |
||
Plains |
soft: 0 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 0 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 3 hard: 3 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
||
Repair patch |
soft: 0 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: -6 hard: -6 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 3 hard: 3 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
||
Swamp |
soft: -1 hard: -1 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: -2 hard: -2 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 6 hard: 6 air: 3 speedboat: 99 amphibic: 3 sub: 99 boat: 99 |
||
Water |
soft: -10 hard: -10 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: -10 hard: -10 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 99 hard: 99 air: 3 speedboat: 3 amphibic: 3 sub: 3 boat: 3 |
||
Woods |
soft: 2 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 3 hard: -3 air: 0 speedboat: 0 amphibic: 0 sub: 0 boat: 0 |
soft: 4 hard: 6 air: 3 speedboat: 99 amphibic: 99 sub: 99 boat: 99 |
| Attack strength (A) | Defense strength (D) | Mobility | Attack Range | |
Anti Aircraft (HARD) |
soft: 8 hard: 3 air: 9 speedboat: 3 amphibic: 3 sub: 0 boat: 3 |
4 | 9 | 1 - 3 |
Assault Artillery (HARD) |
soft: 8 hard: 6 air: 6 speedboat: 6 amphibic: 6 sub: 0 boat: 6 |
6 | 12 | 1 - 2 |
Battleship (BOAT) |
soft: 10 hard: 14 air: 6 speedboat: 14 amphibic: 14 sub: 4 boat: 14 |
14 | 6 | 1 - 4 |
Berserker (HARD) |
soft: 14 hard: 16 air: 0 speedboat: 14 amphibic: 14 sub: 0 boat: 14 |
14 | 6 | 1 - 1 |
Bomber (AIR) |
soft: 14 hard: 14 air: 0 speedboat: 14 amphibic: 14 sub: 0 boat: 14 |
10 | 18,6 | 1 - 1 |
D.F.A. (HARD) |
soft: 16 hard: 14 air: 0 speedboat: 14 amphibic: 14 sub: 0 boat: 14 |
4 | 6 | 2 - 5 |
Destroyer (BOAT) |
soft: 10 hard: 10 air: 12 speedboat: 12 amphibic: 12 sub: 16 boat: 10 |
12 | 12 | 1 - 3 |
Heavy Artillery (HARD) |
soft: 12 hard: 10 air: 0 speedboat: 10 amphibic: 10 sub: 0 boat: 10 |
4 | 6 | 3 - 4 |
Heavy Tank (HARD) |
soft: 10 hard: 12 air: 0 speedboat: 10 amphibic: 10 sub: 0 boat: 10 |
14 | 7 | 1 - 1 |
Heavy Trooper (SOFT) |
soft: 6 hard: 8 air: 6 speedboat: 8 amphibic: 8 sub: 0 boat: 8 |
6 (2 when capturing) | 6 | 1 - 1 |
Helicopter (AIR) |
soft: 16 hard: 10 air: 6 speedboat: 12 amphibic: 12 sub: 0 boat: 8 |
10 | 15,3 | 1 - 1 |
Hovercraft (AMPHIBIC) |
soft: 10 hard: 6 air: 0 speedboat: 8 amphibic: 10 sub: 0 boat: 6 |
8 | 12 | 1 - 1 |
Jetfighter (AIR) |
soft: 6 hard: 8 air: 16 speedboat: 6 amphibic: 6 sub: 0 boat: 6 |
12 | 18,6 | 1 - 1 |
Light Artillery (HARD) |
soft: 10 hard: 4 air: 0 speedboat: 4 amphibic: 4 sub: 0 boat: 4 |
3 | 9 | 2 - 3 |
Raider (HARD) |
soft: 10 hard: 4 air: 4 speedboat: 4 amphibic: 8 sub: 0 boat: 4 |
8 | 12 | 1 - 1 |
Speedboat (SPEEDBOAT) |
soft: 8 hard: 6 air: 6 speedboat: 10 amphibic: 16 sub: 0 boat: 6 |
6 | 12 | 1 - 1 |
Submarine (SUB) |
soft: 0 hard: 0 air: 0 speedboat: 0 amphibic: 0 sub: 10 boat: 16 |
10 | 9 | 1 - 2 |
Tank (HARD) |
soft: 10 hard: 7 air: 0 speedboat: 7 amphibic: 7 sub: 0 boat: 7 |
10 | 9 | 1 - 1 |
Trooper (SOFT) |
soft: 6 hard: 3 air: 0 speedboat: 3 amphibic: 3 sub: 0 boat: 3 |
6 (2 when capturing) | 9 | 1 - 1 |